星團珠寶 詞綴 /1
顯著的 | 75 | 前綴 | 1 個附加的天賦為果斷的神諭 生命魔力 魔力 光環 | old_do_not_use_affliction_aura_effect 60 affliction_reservation_efficiency_small 60 affliction_damage_while_you_have_a_herald 118 affliction_minion_damage_while_you_have_a_herald 158 普通 0 |
地圖 詞綴 /1
1 | 傳奇 | 區域內含神秘的神諭 此區域含 2 個額外神諭 map extra content weighting [0] map league allow duplicate selection of league items [0] | 普通 1000 |
Trinket 詞綴 /3
迷信之 | 40 | 後綴 | 劫盜中開啟獎勵箱時,有 1% 機率獲得額外神諭之物 | 普通 100 |
迷信之 | 50 | 後綴 | 劫盜中開啟獎勵箱時,有 2% 機率獲得額外神諭之物 | 普通 75 |
迷信之 | 70 | 後綴 | 劫盜中開啟獎勵箱時,有 3% 機率獲得額外神諭之物 | 普通 50 |
工藝台 /2
札娜 | 此區域含 5 個額外神諭 map extra content weighting [1] | 地圖 | 等級 1 | |
札娜 | 此區域含 2 個額外神諭 map extra content weighting [1] | 4x | 地圖 | 等級 34 |
其他屬性 詞綴 /11
1 | Atlas | 前綴 | 地圖頭目身旁有神祕的神諭 地圖頭目掉落額外通貨碎片 你地圖中的神諭掉落額外通貨碎片 剩 3 次使用 map extra content weighting [1] | no_boss 0 普通 250 | |
1 | Atlas | 前綴 | 地圖頭目身旁有神祕的神諭 地圖頭目掉落額外通貨碎片 你地圖中的神諭掉落額外通貨碎片 剩 15 次使用 map extra content weighting [1] | no_boss 0 普通 250 | |
1 | MapDevice | 傳奇 | 此區域含 2 個額外神諭 map extra content weighting [1] | ||
1 | MapDevice | 傳奇 | 此區域含 3 個額外神諭 map extra content weighting [1] | ||
1 | MapDevice | 傳奇 | 此區域含 4 個額外神諭 map extra content weighting [1] | ||
1 | MapDevice | 傳奇 | 此區域含 7 個額外神諭 map extra content weighting [1] | ||
神諭之 | 68 | Sentinel | 後綴 | 賦予怪物有 (2–2.5)% 機率有 1 個神諭獎勵 local sentinel drone difficulty + [4] | special_sentinel_mod 0 sentinel_c 0 普通 60 |
神諭之 | 75 | Sentinel | 後綴 | 賦予怪物有 (2.6–3)% 機率有 1 個神諭獎勵 local sentinel drone difficulty + [6] | special_sentinel_mod 0 sentinel_c 0 普通 60 |
神諭之 | 80 | Sentinel | 後綴 | 賦予怪物有 (3.1–4)% 機率有 1 個神諭獎勵 local sentinel drone difficulty + [8] | special_sentinel_mod 0 sentinel_c 0 普通 20 |
倖存罪惡之 | 1 | MemoryLines | 後綴 | 區域中玩家化身為神諭 區域中掉落的物品被通貨碎片取代 memory line type hash [24813] | memory_line_kirac 100 普通 0 |
法瑞爾之 | 1 | MemoryLines | 後綴 | 區域含有額外神諭傳送門 神諭傳送門被摧毀時掉落額外通貨 memory line type hash [29521] | memory_line_kirac 100 普通 0 |
物品 /9
傳奇 /12
天賦 /3
N |
技能發射 2 個額外投射物 增加 50% 投射物速度 |
animal_claw_weapon, 法術, demon, fire_affinity, is_unarmed, light_armour, medium_height, medium_movement, melee, physical_affinity, ranged, red_blood |
FlamebearerBossEndlessLedge類型
- Lvl 84
- Lvl 82
- Lvl 78
- Lvl 73
- Lvl 68
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 1258–1887
暴擊率:
5%
攻擊間隔: 1.5 秒對你的敵人無情痛擊。action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
法術, 投射物,
玩家投射物, 傷害, 陷阱技能, 地雷技能, 圖騰, 火焰
神聖火舌圖騰
暴擊率: 0%
附加傷害效用: 25%
施放時間: 0.25 秒
冷卻時間: 4 秒召喚一個圖騰,它會持續的對附近的敵人噴射火焰。造成 200 至 300 火焰傷害
技能重複施放 9 次
投射物穿透所有目標
25% 更多施放速度
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
spell maximum action distance +%
[-75]
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 1122–1684
暴擊率: 5%
攻擊間隔: 1.5 秒對你的敵人無情痛擊。action attack or cast time uses animation length [1]
projectile
uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
法術, 投射物, 玩家投射物, 傷害, 陷阱技能, 地雷技能, 圖騰, 火焰
神聖火舌圖騰
暴擊率: 0%
附加傷害效用:
25%
施放時間: 0.25 秒
冷卻時間: 4 秒召喚一個圖騰,它會持續的對附近的敵人噴射火焰。造成 180.6 至 270.9 火焰傷害
技能重複施放 9 次
投射物穿透所有目標
25% 更多施放速度
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
spell maximum action distance +% [-75]
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 891–1337
暴擊率: 5%
攻擊間隔: 1.5 秒對你的敵人無情痛擊。action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled
contact offset [1]
法術, 投射物, 玩家投射物, 傷害, 陷阱技能, 地雷技能, 圖騰, 火焰
神聖火舌圖騰
暴擊率: 0%
附加傷害效用: 25%
施放時間: 0.25 秒
冷卻時間: 4 秒召喚一個圖騰,它會持續的對附近的敵人噴射火焰。造成 147.1 至 220.6 火焰傷害
技能重複施放 9
次
投射物穿透所有目標
25% 更多施放速度
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
spell maximum action distance +% [-75]
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標,
攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 665–997
暴擊率: 5%
攻擊間隔: 1.5 秒對你的敵人無情痛擊。action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset
[1]
法術, 投射物, 玩家投射物, 傷害, 陷阱技能, 地雷技能, 圖騰, 火焰
神聖火舌圖騰
暴擊率: 0%
附加傷害效用: 25%
施放時間: 0.25 秒
冷卻時間: 4 秒召喚一個圖騰,它會持續的對附近的敵人噴射火焰。造成 113.5 至 170.2 火焰傷害
技能重複施放 9
次
投射物穿透所有目標
25% 更多施放速度
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
spell maximum action distance +% [-75]
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標,
攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 493–740
暴擊率: 5%
攻擊間隔: 1.5 秒對你的敵人無情痛擊。action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset
[1]
法術, 投射物, 玩家投射物, 傷害, 陷阱技能, 地雷技能, 圖騰, 火焰
神聖火舌圖騰
暴擊率: 0%
附加傷害效用: 25%
施放時間: 0.25 秒
冷卻時間: 4 秒召喚一個圖騰,它會持續的對附近的敵人噴射火焰。造成 87.21 至 130.8 火焰傷害
技能重複施放 9
次
投射物穿透所有目標
25% 更多施放速度
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
spell maximum action distance +% [-75]
Melee | 90 | OnlyLastTarget TargetNear |
Melee | 30 | OnlyLastTarget |
Melee 3 | ||
TotemFireSpray | 30 | TargetIsEnemy TargetNotNear |
TotemFireSpray | 6 | TargetIsEnemy TargetNear |
SearingBond | 15 | TargetNotFar IHaveFewerThanThreeMinions TargetIsEnemy |
Cyclone | 45 | NoRepeat TargetNotNear |
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" } Stats { set_base_number_of_totems_allowed = 5 }Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = "RemoveEffects( );" on_spawned_dead = "RemoveEffects( );" }-- src\Data\Spectres.lua minions["Metadata/Monsters/Monkeys/FlameBearerBossEndlessLedge"] = { name = "Harbinger", life = 1.1, fireResist = 85, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.65, damageSpread = 0.2, attackTime = 1.5, attackRange = 7, accuracy = 1, skillList = { "MeleeAtAnimationSpeedUnique", "FlamebearerFlameBlue", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = , cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["FlamebearerFlameBlue"] = { name = "Holy Flame Totem", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Summons a totem that fires a stream of flame at nearby enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.SummonsTotem] = true, [SkillType.Fire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.25, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 4, statInterpolation = , cost = { }, }, [2] = {levelRequirement = 8, statInterpolation = , cost = { }, }, [3] = {levelRequirement = 68, statInterpolation = , cost = { }, }, }, }
技能發射 2 個額外投射物
MonsterMultipleProjectilesImplicit1 | |
MonsterMultipleProjectile | |
怪物 (3) | |
傳奇 (3) | |
1 | |
Invert |
增加 50% 投射物速度
MonsterFasterProjectilesImplicit1 | |
MonsterFasterProjectile | |
怪物 (3) | |
傳奇 (3) | |
1 | |
speed | |
Invert | 減少 50% 投射物速度 |
N |
技能發射 2 個額外投射物 monster dropped item quantity +% [0] monster dropped item rarity +% [15000] monster slain experience +% [100] 增加 50% 投射物速度 unique boss curse effect on self +% final [-33] cannot be taunted when taunted ms [0] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] |
animal_claw_weapon, 法術, demon, fire_affinity, is_unarmed, light_armour, medium_height, medium_movement, melee, physical_affinity, red_blood |
- Lvl 84
- Lvl 82
- Lvl 78
- Lvl 73
- Lvl 68
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 3344–5016
暴擊率: 5%
攻擊間隔: 1.5
秒對你的敵人無情痛擊。action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
法術, 投射物, 玩家投射物,
傷害, 陷阱技能, 地雷技能, 圖騰, 火焰
神聖火舌圖騰
暴擊率: 0%
附加傷害效用: 25%
施放時間: 0.25 秒
冷卻時間: 4 秒召喚一個圖騰,它會持續的對附近的敵人噴射火焰。造成 200 至 300 火焰傷害
技能重複施放 9 次
投射物穿透所有目標
25% 更多施放速度
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
spell maximum action distance +%
[-75]
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 3036–4553
暴擊率: 5%
攻擊間隔: 1.5 秒對你的敵人無情痛擊。action attack or cast time uses animation length [1]
projectile
uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
法術, 投射物, 玩家投射物, 傷害, 陷阱技能, 地雷技能, 圖騰, 火焰
神聖火舌圖騰
暴擊率: 0%
附加傷害效用:
25%
施放時間: 0.25 秒
冷卻時間: 4 秒召喚一個圖騰,它會持續的對附近的敵人噴射火焰。造成 180.6 至 270.9 火焰傷害
技能重複施放 9 次
投射物穿透所有目標
25% 更多施放速度
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
spell maximum action distance +% [-75]
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 2498–3747
暴擊率: 5%
攻擊間隔: 1.5 秒對你的敵人無情痛擊。action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use
scaled contact offset [1]
法術, 投射物, 玩家投射物, 傷害, 陷阱技能, 地雷技能, 圖騰, 火焰
神聖火舌圖騰
暴擊率: 0%
附加傷害效用: 25%
施放時間: 0.25 秒
冷卻時間: 4 秒召喚一個圖騰,它會持續的對附近的敵人噴射火焰。造成 147.1 至 220.6 火焰傷害
技能重複施放
9 次
投射物穿透所有目標
25% 更多施放速度
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
spell maximum action distance +% [-75]
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標,
攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 1952–2928
暴擊率: 5%
攻擊間隔: 1.5 秒對你的敵人無情痛擊。action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset
[1]
法術, 投射物, 玩家投射物, 傷害, 陷阱技能, 地雷技能, 圖騰, 火焰
神聖火舌圖騰
暴擊率: 0%
附加傷害效用: 25%
施放時間: 0.25 秒
冷卻時間: 4 秒召喚一個圖騰,它會持續的對附近的敵人噴射火焰。造成 113.5 至 170.2 火焰傷害
技能重複施放 9
次
投射物穿透所有目標
25% 更多施放速度
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
spell maximum action distance +% [-75]
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標,
攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 1520–2280
暴擊率: 5%
攻擊間隔: 1.5 秒對你的敵人無情痛擊。action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset
[1]
法術, 投射物, 玩家投射物, 傷害, 陷阱技能, 地雷技能, 圖騰, 火焰
神聖火舌圖騰
暴擊率: 0%
附加傷害效用: 25%
施放時間: 0.25 秒
冷卻時間: 4 秒召喚一個圖騰,它會持續的對附近的敵人噴射火焰。造成 87.21 至 130.8 火焰傷害
技能重複施放 9
次
投射物穿透所有目標
25% 更多施放速度
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
spell maximum action distance +% [-75]
Melee | 90 | OnlyLastTarget TargetNear |
Melee | 30 | OnlyLastTarget |
Melee 3 | ||
TotemFireSpray | 30 | TargetIsEnemy TargetNotNear |
TotemFireSpray | 6 | TargetIsEnemy TargetNear |
SearingBond | 15 | TargetNotFar IHaveFewerThanThreeMinions TargetIsEnemy |
Cyclone | 45 | NoRepeat TargetNotNear |
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" } Stats { set_base_number_of_totems_allowed = 5 }Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = "RemoveEffects( );" on_spawned_dead = "RemoveEffects( );" }-- src\Data\Spectres.lua minions["Metadata/Monsters/Monkeys/MapFlamebearerBoss"] = { name = "Harbinger", life = 1.95, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2.25, damageSpread = 0.2, attackTime = 1.5, attackRange = 7, accuracy = 1, skillList = { "MeleeAtAnimationSpeedUnique", "FlamebearerFlameBlue", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = , cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["FlamebearerFlameBlue"] = { name = "Holy Flame Totem", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Summons a totem that fires a stream of flame at nearby enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.SummonsTotem] = true, [SkillType.Fire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.25, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 4, statInterpolation = , cost = { }, }, [2] = {levelRequirement = 8, statInterpolation = , cost = { }, }, [3] = {levelRequirement = 68, statInterpolation = , cost = { }, }, }, }
技能發射 2 個額外投射物
MonsterMultipleProjectilesImplicit1 | |
MonsterMultipleProjectile | |
怪物 (3) | |
傳奇 (3) | |
1 | |
Invert |
monster dropped item quantity +% [0]
monster dropped item rarity +% [15000]
monster slain experience +% [100]
MonsterMapBoss | |
MonsterMapBoss | |
怪物 (3) | |
傳奇 (3) | |
1 | |
Invert | monster dropped item quantity +% [0] monster dropped item rarity +% [-15000] monster slain experience +% [-100] |
增加 50% 投射物速度
MonsterFasterProjectilesImplicit1 | |
MonsterFasterProjectile | |
怪物 (3) | |
傳奇 (3) | |
1 | |
speed | |
Invert | 減少 50% 投射物速度 |
unique boss curse effect on self +% final [-33]
MapMonsterReducedCurseEffect | |
CurseEffect | |
怪物 (3) | |
傳奇 (3) | |
1 | |
caster curse | |
Invert | unique boss curse effect on self +% final [33] |
cannot be taunted when taunted ms [0]
TauntImmunityDurationMapBoss | |
TauntImmunityDuration | |
怪物 (3) | |
傳奇 (3) | |
1 | |
Invert | cannot be taunted when taunted ms [0] |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
StunRepeatImmunityMapBoss_ | |
Nothing | |
怪物 (3) | |
傳奇 (3) | |
1 | |
Invert | cannot be stunned for ms after stun finished [-2000] cannot be stunned while stunned [-1] |
神諭 輿圖天賦樹詞綴 /5 ⍟
神諭 商城 /21 ⍟
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