Poe神諭掉落

星團珠寶 詞綴 /1

名字等級Pre/Suf描述比重
顯著的 75 前綴 1 個附加的天賦為果斷的神諭 生命魔力 魔力 光環 old_do_not_use_affliction_aura_effect 60
affliction_reservation_efficiency_small 60
affliction_damage_while_you_have_a_herald 118
affliction_minion_damage_while_you_have_a_herald 158
普通 0

地圖 詞綴 /1

名字等級Pre/Suf描述比重
1 傳奇 區域內含神秘的神諭
此區域含 2 個額外神諭
map extra content weighting [0]
map league allow duplicate selection of league items [0]
普通 1000

Trinket 詞綴 /3

名字等級Pre/Suf描述比重
迷信之 40 後綴 劫盜中開啟獎勵箱時,有 1% 機率獲得額外神諭之物 普通 100
迷信之 50 後綴 劫盜中開啟獎勵箱時,有 2% 機率獲得額外神諭之物 普通 75
迷信之 70 後綴 劫盜中開啟獎勵箱時,有 3% 機率獲得額外神諭之物 普通 50

工藝台 /2

ID詞綴RequireItemClassesUnlock
札娜 此區域含 5 個額外神諭
map extra content weighting [1]
地圖 等級 1
札娜 此區域含 2 個額外神諭
map extra content weighting [1]
4x
混沌石
地圖 等級 34

其他屬性 詞綴 /11

名字等級DomainPre/Suf描述比重
1 Atlas 前綴 地圖頭目身旁有神祕的神諭
地圖頭目掉落額外通貨碎片
你地圖中的神諭掉落額外通貨碎片
3 次使用
map extra content weighting [1]
no_boss 0
普通 250
1 Atlas 前綴 地圖頭目身旁有神祕的神諭
地圖頭目掉落額外通貨碎片
你地圖中的神諭掉落額外通貨碎片
15 次使用
map extra content weighting [1]
no_boss 0
普通 250
1 MapDevice 傳奇 此區域含 2 個額外神諭
map extra content weighting [1]
1 MapDevice 傳奇 此區域含 3 個額外神諭
map extra content weighting [1]
1 MapDevice 傳奇 此區域含 4 個額外神諭
map extra content weighting [1]
1 MapDevice 傳奇 此區域含 7 個額外神諭
map extra content weighting [1]
神諭之 68 Sentinel 後綴 賦予怪物有 (2–2.5)% 機率有 1 個神諭獎勵
local sentinel drone difficulty + [4]
special_sentinel_mod 0
sentinel_c 0
普通 60
神諭之 75 Sentinel 後綴 賦予怪物有 (2.6–3)% 機率有 1 個神諭獎勵
local sentinel drone difficulty + [6]
special_sentinel_mod 0
sentinel_c 0
普通 60
神諭之 80 Sentinel 後綴 賦予怪物有 (3.1–4)% 機率有 1 個神諭獎勵
local sentinel drone difficulty + [8]
special_sentinel_mod 0
sentinel_c 0
普通 20
倖存罪惡之 1 MemoryLines 後綴 區域中玩家化身為神諭
區域中掉落的物品被通貨碎片取代
memory line type hash [24813]
memory_line_kirac 100
普通 0
法瑞爾之 1 MemoryLines 後綴 區域含有額外神諭傳送門
神諭傳送門被摧毀時掉落額外通貨
memory line type hash [29521]
memory_line_kirac 100
普通 0

物品 /9

傳奇 /12

天賦 /3

幽魂詞綴標籤
N
技能發射 2 個額外投射物
增加 50% 投射物速度
animal_claw_weapon, 法術, demon, fire_affinity, is_unarmed, light_armour, medium_height, medium_movement, melee, physical_affinity, ranged, red_blood

FlamebearerBossEndlessLedge類型

  • Lvl 84
  • Lvl 82
  • Lvl 78
  • Lvl 73
  • Lvl 68

攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 1258–1887
暴擊率: 5%
攻擊間隔: 1.5 秒對你的敵人無情痛擊。action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

法術, 投射物, 玩家投射物, 傷害, 陷阱技能, 地雷技能, 圖騰, 火焰
神聖火舌圖騰
暴擊率: 0%
附加傷害效用: 25%
施放時間: 0.25 秒
冷卻時間: 4 秒召喚一個圖騰,它會持續的對附近的敵人噴射火焰。造成 200300 火焰傷害
技能重複施放 9
投射物穿透所有目標
25% 更多施放速度
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
spell maximum action distance +% [-75]

攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 1122–1684
暴擊率: 5%
攻擊間隔: 1.5 秒對你的敵人無情痛擊。action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

法術, 投射物, 玩家投射物, 傷害, 陷阱技能, 地雷技能, 圖騰, 火焰
神聖火舌圖騰
暴擊率: 0%
附加傷害效用: 25%
施放時間: 0.25 秒
冷卻時間: 4 秒召喚一個圖騰,它會持續的對附近的敵人噴射火焰。造成 180.6270.9 火焰傷害
技能重複施放 9
投射物穿透所有目標
25% 更多施放速度
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
spell maximum action distance +% [-75]

攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 891–1337
暴擊率: 5%
攻擊間隔: 1.5 秒對你的敵人無情痛擊。action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

法術, 投射物, 玩家投射物, 傷害, 陷阱技能, 地雷技能, 圖騰, 火焰
神聖火舌圖騰
暴擊率: 0%
附加傷害效用: 25%
施放時間: 0.25 秒
冷卻時間: 4 秒召喚一個圖騰,它會持續的對附近的敵人噴射火焰。造成 147.1220.6 火焰傷害
技能重複施放 9
投射物穿透所有目標
25% 更多施放速度
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
spell maximum action distance +% [-75]

攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 665–997
暴擊率: 5%
攻擊間隔: 1.5 秒對你的敵人無情痛擊。action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

法術, 投射物, 玩家投射物, 傷害, 陷阱技能, 地雷技能, 圖騰, 火焰
神聖火舌圖騰
暴擊率: 0%
附加傷害效用: 25%
施放時間: 0.25 秒
冷卻時間: 4 秒召喚一個圖騰,它會持續的對附近的敵人噴射火焰。造成 113.5170.2 火焰傷害
技能重複施放 9
投射物穿透所有目標
25% 更多施放速度
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
spell maximum action distance +% [-75]

攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 493–740
暴擊率: 5%
攻擊間隔: 1.5 秒對你的敵人無情痛擊。action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

法術, 投射物, 玩家投射物, 傷害, 陷阱技能, 地雷技能, 圖騰, 火焰
神聖火舌圖騰
暴擊率: 0%
附加傷害效用: 25%
施放時間: 0.25 秒
冷卻時間: 4 秒召喚一個圖騰,它會持續的對附近的敵人噴射火焰。造成 87.21130.8 火焰傷害
技能重複施放 9
投射物穿透所有目標
25% 更多施放速度
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
spell maximum action distance +% [-75]

Melee 90 OnlyLastTarget TargetNear
Melee 30 OnlyLastTarget
Melee 3
TotemFireSpray 30 TargetIsEnemy TargetNotNear
TotemFireSpray 6 TargetIsEnemy TargetNear
SearingBond 15 TargetNotFar IHaveFewerThanThreeMinions TargetIsEnemy
Cyclone 45 NoRepeat TargetNotNear

Object Type

version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" } Stats { set_base_number_of_totems_allowed = 5 }

Object Type Codes

version 2 extends "Metadata/Monsters/Monster" Life { on_death = "RemoveEffects( );" on_spawned_dead = "RemoveEffects( );" }

-- src\Data\Spectres.lua minions["Metadata/Monsters/Monkeys/FlameBearerBossEndlessLedge"] = { name = "Harbinger", life = 1.1, fireResist = 85, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.65, damageSpread = 0.2, attackTime = 1.5, attackRange = 7, accuracy = 1, skillList = { "MeleeAtAnimationSpeedUnique", "FlamebearerFlameBlue", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = , cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["FlamebearerFlameBlue"] = { name = "Holy Flame Totem", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Summons a totem that fires a stream of flame at nearby enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.SummonsTotem] = true, [SkillType.Fire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.25, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 4, statInterpolation = , cost = { }, }, [2] = {levelRequirement = 8, statInterpolation = , cost = { }, }, [3] = {levelRequirement = 68, statInterpolation = , cost = { }, }, }, }

技能發射 2 個額外投射物

Mod IdFamilyDomainsGenerationTypeReq. levelStats
MonsterMultipleProjectilesImplicit1
MonsterMultipleProjectile
怪物 (3)
傳奇 (3)
1
  • number of additional projectiles Min: 2 Max: 2 全域
  • Invert

    增加 50% 投射物速度

    Mod IdFamilyDomainsGenerationTypeReq. levelStatsCraft Tags
    MonsterFasterProjectilesImplicit1
    MonsterFasterProjectile
    怪物 (3)
    傳奇 (3)
    1
  • base projectile speed +% Min: 50 Max: 50 全域
  • speed
    Invert 減少 50% 投射物速度

    幽魂詞綴標籤
    N
    技能發射 2 個額外投射物
    monster dropped item quantity +% [0]
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    增加 50% 投射物速度
    unique boss curse effect on self +% final [-33]
    cannot be taunted when taunted ms [0]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    animal_claw_weapon, 法術, demon, fire_affinity, is_unarmed, light_armour, medium_height, medium_movement, melee, physical_affinity, red_blood

    • Lvl 84
    • Lvl 82
    • Lvl 78
    • Lvl 73
    • Lvl 68

    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 3344–5016
    暴擊率: 5%
    攻擊間隔: 1.5 秒對你的敵人無情痛擊。action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    法術, 投射物, 玩家投射物, 傷害, 陷阱技能, 地雷技能, 圖騰, 火焰
    神聖火舌圖騰
    暴擊率: 0%
    附加傷害效用: 25%
    施放時間: 0.25 秒
    冷卻時間: 4 秒召喚一個圖騰,它會持續的對附近的敵人噴射火焰。造成 200300 火焰傷害
    技能重複施放 9
    投射物穿透所有目標
    25% 更多施放速度
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-25]
    spell maximum action distance +% [-75]

    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 3036–4553
    暴擊率: 5%
    攻擊間隔: 1.5 秒對你的敵人無情痛擊。action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    法術, 投射物, 玩家投射物, 傷害, 陷阱技能, 地雷技能, 圖騰, 火焰
    神聖火舌圖騰
    暴擊率: 0%
    附加傷害效用: 25%
    施放時間: 0.25 秒
    冷卻時間: 4 秒召喚一個圖騰,它會持續的對附近的敵人噴射火焰。造成 180.6270.9 火焰傷害
    技能重複施放 9
    投射物穿透所有目標
    25% 更多施放速度
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-25]
    spell maximum action distance +% [-75]

    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 2498–3747
    暴擊率: 5%
    攻擊間隔: 1.5 秒對你的敵人無情痛擊。action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    法術, 投射物, 玩家投射物, 傷害, 陷阱技能, 地雷技能, 圖騰, 火焰
    神聖火舌圖騰
    暴擊率: 0%
    附加傷害效用: 25%
    施放時間: 0.25 秒
    冷卻時間: 4 秒召喚一個圖騰,它會持續的對附近的敵人噴射火焰。造成 147.1220.6 火焰傷害
    技能重複施放 9
    投射物穿透所有目標
    25% 更多施放速度
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-25]
    spell maximum action distance +% [-75]

    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 1952–2928
    暴擊率: 5%
    攻擊間隔: 1.5 秒對你的敵人無情痛擊。action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    法術, 投射物, 玩家投射物, 傷害, 陷阱技能, 地雷技能, 圖騰, 火焰
    神聖火舌圖騰
    暴擊率: 0%
    附加傷害效用: 25%
    施放時間: 0.25 秒
    冷卻時間: 4 秒召喚一個圖騰,它會持續的對附近的敵人噴射火焰。造成 113.5170.2 火焰傷害
    技能重複施放 9
    投射物穿透所有目標
    25% 更多施放速度
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-25]
    spell maximum action distance +% [-75]

    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 1520–2280
    暴擊率: 5%
    攻擊間隔: 1.5 秒對你的敵人無情痛擊。action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    法術, 投射物, 玩家投射物, 傷害, 陷阱技能, 地雷技能, 圖騰, 火焰
    神聖火舌圖騰
    暴擊率: 0%
    附加傷害效用: 25%
    施放時間: 0.25 秒
    冷卻時間: 4 秒召喚一個圖騰,它會持續的對附近的敵人噴射火焰。造成 87.21130.8 火焰傷害
    技能重複施放 9
    投射物穿透所有目標
    25% 更多施放速度
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-25]
    spell maximum action distance +% [-75]

    Melee 90 OnlyLastTarget TargetNear
    Melee 30 OnlyLastTarget
    Melee 3
    TotemFireSpray 30 TargetIsEnemy TargetNotNear
    TotemFireSpray 6 TargetIsEnemy TargetNear
    SearingBond 15 TargetNotFar IHaveFewerThanThreeMinions TargetIsEnemy
    Cyclone 45 NoRepeat TargetNotNear

    Object Type

    version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" } Stats { set_base_number_of_totems_allowed = 5 }

    Object Type Codes

    version 2 extends "Metadata/Monsters/Monster" Life { on_death = "RemoveEffects( );" on_spawned_dead = "RemoveEffects( );" }

    -- src\Data\Spectres.lua minions["Metadata/Monsters/Monkeys/MapFlamebearerBoss"] = { name = "Harbinger", life = 1.95, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2.25, damageSpread = 0.2, attackTime = 1.5, attackRange = 7, accuracy = 1, skillList = { "MeleeAtAnimationSpeedUnique", "FlamebearerFlameBlue", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = , cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["FlamebearerFlameBlue"] = { name = "Holy Flame Totem", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Summons a totem that fires a stream of flame at nearby enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.SummonsTotem] = true, [SkillType.Fire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.25, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 4, statInterpolation = , cost = { }, }, [2] = {levelRequirement = 8, statInterpolation = , cost = { }, }, [3] = {levelRequirement = 68, statInterpolation = , cost = { }, }, }, }

    技能發射 2 個額外投射物

    Mod IdFamilyDomainsGenerationTypeReq. levelStats
    MonsterMultipleProjectilesImplicit1
    MonsterMultipleProjectile
    怪物 (3)
    傳奇 (3)
    1
  • number of additional projectiles Min: 2 Max: 2 全域
  • Invert

    monster dropped item quantity +% [0]
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]

    Mod IdFamilyDomainsGenerationTypeReq. levelStats
    MonsterMapBoss
    MonsterMapBoss
    怪物 (3)
    傳奇 (3)
    1
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • monster dropped item quantity +% Min: 0 Max: 0 全域
  • Invert monster dropped item quantity +% [0]
    monster dropped item rarity +% [-15000]
    monster slain experience +% [-100]

    增加 50% 投射物速度

    Mod IdFamilyDomainsGenerationTypeReq. levelStatsCraft Tags
    MonsterFasterProjectilesImplicit1
    MonsterFasterProjectile
    怪物 (3)
    傳奇 (3)
    1
  • base projectile speed +% Min: 50 Max: 50 全域
  • speed
    Invert 減少 50% 投射物速度

    unique boss curse effect on self +% final [-33]

    Mod IdFamilyDomainsGenerationTypeReq. levelStatsCraft Tags
    MapMonsterReducedCurseEffect
    CurseEffect
    怪物 (3)
    傳奇 (3)
    1
  • unique boss curse effect on self +% final Min: -33 Max: -33 全域
  • caster curse
    Invert unique boss curse effect on self +% final [33]

    cannot be taunted when taunted ms [0]

    Mod IdFamilyDomainsGenerationTypeReq. levelStats
    TauntImmunityDurationMapBoss
    TauntImmunityDuration
    怪物 (3)
    傳奇 (3)
    1
  • cannot be taunted when taunted ms Min: 0 Max: 0 全域
  • Invert cannot be taunted when taunted ms [0]

    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]

    Mod IdFamilyDomainsGenerationTypeReq. levelStats
    StunRepeatImmunityMapBoss_
    Nothing
    怪物 (3)
    傳奇 (3)
    1
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • Invert cannot be stunned for ms after stun finished [-2000]
    cannot be stunned while stunned [-1]

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